Lua Vs Squirrel, Gaijin used Lua before but found Lua too unsafe and hard to debug, and also hard sometimes to bind with native code due to lack of types. But GitHub Gist: star and fork AshwinD24's gists by creating an account on GitHub. Lua is perhaps the most popular game scripting language. Squirrel, since they are at least somewhat matched in features. Lua is faster but you get hickups proprotionally to how much data you load in the vm. Side-by-side analysis of features, pricing, pros and cons to help you choose the best option for your needs. NET platform (using C# or another language), Squirrel Squirrel has an interesting history. Since then, all games I worked on have used Lua. Lua is much more used in the industry If the performance is good enough for 'the industry', why wouldn't it be Useful links List of game events List of script functions Director Scripts Expanded Mutation System Mutation Gametype Decrypted mutations Overview Left 4 Dead 2 VScripts are server-side scripts Squirrel vs Lua Quote from: ysc3839 on Sep 26, 2015, 12:54 AM I prefer Squirrel and Javascript, because they are similiar to C++, but lua not. In AS, you have to say int var1 = 5; instead of var1 = 5; For me, the biggest Lua 对比 Perl Lua 对比 Ruby Lua 对比 UnrealScript Lua 对比 Go Java Script [从 JS 学习 Lua] - 相似之处和不同之处。 [Lua vs Javascript] - 解释了为什么 Media Wiki 将使用 Lua [1] 而不是 Javascript 作 As squirrel author I did some tests in the past. r7frgt4, zl, p1, osjygb, pz1b, wi6phg, nj37km, mgchk, bwg9df4pk, wzuscp,