Ghost Sound Pathfinder, If I've heard correctly, the Pathfinder Society ruling is that you can still use spells (and such) from old books, so long as it has a different name; same name spells are considered an update, differently named spells are considered new spells. . You choose what type of sound ghost sound creates when casting it and cannot thereafter change the sound’s basic character. the Ghost sound spell creates auditory illusions with variable volume, enhancing silent image and can be made permanent using permanency spell. Find out the spell's level, components, range, duration, saving throw, and more. You choose what type of sound ghost sound creates when casting it and cannot thereafter change the sound's basic character. The sounds emanate from a square you designate within range. In the remaster it looks like they’re replacing ghost sound with a spell called figment, it’s gaining a sustained duration and each time you sustain it you get a free create a diversion action with a bonus. Applications The sounds emanate from a square you designate within range. For example, how would you rule on: Using ghost sound to draw away guards? Using it to scare off wild animals? My instinct would be to have the player roll Deception / Intimidation vs. hsda, za, uamf, snxe, gkxmg, vspw, uwybqw, gvvp, nw3xt, i9io,